![]() Tap on an object (whether it be a treasure chest, NPC, shopkeeper, or a plant that might yield up some hidden goodies) and Eny interacts with it appropriately. While exploring, the player just taps where he or she wants to go and Eny travels there the screen can be drug around Eny to expand the player’s view of the environment when she’s stationary. Monster RPG 2‘s “Tap and Go” control system handles like a dream in Version 1.3. Only when focusing on the game’s skeletal plot did I feel I was really back in 1987 playing the first Final Fantasy. What’s so frustrating about Monster RPG 2‘s story is that, in every other category, Nooskewl introduces something that brings the game out of its retro shell and gives it an appealing modern edge. To be sure, it’s possible the simplistic nature of Monster RPG 2‘s scenario results from an intentional decision on the developer’s part in maintaining a retro feel the earliest Final Fantasies weren’t exactly known for their superb plotwork and characterization after all. The burning village, the oblivious king, the friend-turned-foe and foe-turned-friend…these elements could have added up to some rich cerebral stuff had the plot been treated as if it were anything more than superfluous. ![]() ![]() Eny’s reasons for going from place to place are easily understood but there’s only the barest dialogue beyond what’s needed to establish that, and precious little reflection on what the comings and goings of her party members mean to her on a personal level. However, Monster RPG 2 stops there, failing to develop its characters to any appreciable degree or explore their relationships with one another despite the fact that they’ll be spending 15 to 20 hours of gameplay time cooped up together. The game’s text is clean its plot well organized with twists and foreshadowing its characters assigned basic motivation. Monster RPG 2 specifically caters to the retro crowd and sticks close to RPG gameplay conventions found in the mid 1980s and early 1990s, but a hearty helping of “Nooskewl” spice makes this a highly enjoyable experience as long as you’re not immediately turned off by the retro aesthetic.īy force of habit the first thing I always examine in an RPG is how much its story draws in and motivates the player, and unfortunately that means I’ll have to address Monster RPG 2‘s weaknesses before I address its strengths. She just wants to get home after an exhausting afternoon spent collecting forest mushrooms with her friend Tig, and wouldn’t you know it but the staff Tig picks up out of curiosity summons monstrous hordes into the world! Luckily that’s not something Eny’s swashbuckling skills and a few magically adept do-gooders can’t handle. She just wants to get home after an exhausting afternoon spent collecting forest mushrooms with her friend Tig, and wouldn’t you know it but the staff Tig picks up out of curiosity summons monstrous hordes into the world! Luckily that’s not something Eny’s swashbuckling skills and a few magically adept do-gooders can’t handle.Eny’s having a bad day. ![]()
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